AI Insights · Timothy · July 2022
Top 5 Shooter Games Performance in Romania Q2 2022
Explore the performance of the top 5 shooter games in Romania during Q2 2022, including weekly downloads, revenue, and active users trends.
In Q2 2022, the top 5 shooter games in Romania experienced varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.
PUBG MOBILE from Tencent Mobile International Limited saw a peak in weekly revenue of about $113K in mid-April, followed by a decline to approximately $50.8K by the end of June. Weekly downloads also experienced a downward trend, starting at around 12.9K in late March and dropping to 5.4K by the end of June. Weekly active users fluctuated throughout the quarter, starting at 423.4K in late March, peaking at 457.7K in mid-April, and ending at 400.4K by the end of June.
Free Fire: 7th Anniversary by GARENA INTERNATIONAL I PRIVATE LIMITED showed a steady performance with revenue peaking at approximately $34.5K in the final week of June. Weekly downloads varied, peaking at 22.6K in mid-April and declining to 10.6K by the end of June. Active users saw a high of 491.3K in mid-April and decreased to around 315.5K by the end of the quarter.
Call of Duty®: Mobile from Activision Publishing, Inc. had a relatively stable revenue stream, with the highest weekly revenue being $12.6K in late March and the lowest around $7.6K at the end of May. Weekly downloads remained modest, starting at 3.4K in late March and ending at 2.8K by the end of June. Active users showed a gradual decline from 64.3K in late March to 49.4K by the end of June.
Standoff 2 by AXLEBOLT LTD saw revenue peaking at around $8.4K in late April, followed by a decrease to approximately $2.2K by the end of June. Weekly downloads started at 7.4K in late March, peaking at 8.2K in mid-April, and then declining to 2.9K by the end of June. Active users also showed a downward trend, starting at 250K in late March and ending at around 187.5K by the end of June.
War Robots Multiplayer Battles from MY.GAMES B.V. had a peak revenue of about $4.2K in late May, with a slight decline to approximately $3.6K by the end of June. Weekly downloads fluctuated, starting at 628 in late March, peaking at 2.3K in late April, and ending at 1.7K by the end of June. Active users saw a peak of 12K in early May and decreased to around 10.1K by the end of June.
For more detailed insights into the performance of these apps, visit Sensor Tower.